Souls-Like Jumps: Beloved Ordeal or Necessary Bloat? Players Weigh in on Platforming Exhaustion

Post date: April 17, 2026 · Discovered: April 17, 2026 · 3 posts, 30 comments

The discussion centers on the mandatory, often painful mechanics of high-difficulty action RPGs. Specific mechanical scrutiny focused on systems like the DS3 jump button requirement—requiring a directional push while running—as a signature, difficult hurdle to overcome.

Commenters are split. Some users, like Thorry, state that 'jank ass platforming is kinda required for any true souls like these days,' treating it as a genre prerequisite. Conversely, users like ceenote critique specific mechanics, such as the 'frenzy' status effect, labeling it 'objectively annoying' due to its cumulative buildup and overpriced cure items. Top comment posters note that even praised features, like Elden Ring's variable jumps, sometimes use misleading environmental cues for correct placement.

The divide is clear: players either accept convoluted traversal as the baseline expectation of the genre or view it as unnecessary padding. The consensus points to difficulty being structurally integral, but the failure of specific mechanics, like the 'frenzy' effect, to feel like skillful challenge rather than outright annoyance, is the major fault line.

Key Points

SUPPORT

Convoluted platforming is a genre staple.

Thorry asserts that 'jank ass platforming is kinda required for any true souls like these days.'

OPPOSE

The 'frenzy' status effect is poorly designed.

ceenote specifically targeted the effect for its 'cumulative annoyance' and rare cure item dependency.

SUPPORT

Signature mechanics are deeply ingrained expectations.

The discussion references the DS3 jump button requiring a push while running as a signature, difficult feature.

MIXED

Environmental cues are sometimes misleading.

An unnamed poster noted instances where environmental markers failed to clearly guide jump placement in Elden Ring.

OPPOSE

Design complexity should not mask simple frustration.

ceenote pointed out the over-complication of adding platforming sections even when basic hazard removal was requested.

Source Discussions (3)

This report was synthesized from the following Lemmy discussions, ranked by community score.

74
points
[ER] Not in a good place rn
[email protected]·21 comments·4/17/2026·by The_Picard_Maneuver·lemmy.zip
62
points
[ER] It's still not enough
[email protected]·3 comments·4/15/2026·by The_Picard_Maneuver·lemmy.zip
61
points
[ER] I swear I can if I want to
[email protected]·13 comments·1/28/2026·by v4ld1z·lemmy.zip