Souls-Like Jumps: Beloved Ordeal or Necessary Bloat? Players Weigh in on Platforming Exhaustion
The discussion centers on the mandatory, often painful mechanics of high-difficulty action RPGs. Specific mechanical scrutiny focused on systems like the DS3 jump button requirement—requiring a directional push while running—as a signature, difficult hurdle to overcome.
Commenters are split. Some users, like Thorry, state that 'jank ass platforming is kinda required for any true souls like these days,' treating it as a genre prerequisite. Conversely, users like ceenote critique specific mechanics, such as the 'frenzy' status effect, labeling it 'objectively annoying' due to its cumulative buildup and overpriced cure items. Top comment posters note that even praised features, like Elden Ring's variable jumps, sometimes use misleading environmental cues for correct placement.
The divide is clear: players either accept convoluted traversal as the baseline expectation of the genre or view it as unnecessary padding. The consensus points to difficulty being structurally integral, but the failure of specific mechanics, like the 'frenzy' effect, to feel like skillful challenge rather than outright annoyance, is the major fault line.
Key Points
Convoluted platforming is a genre staple.
Thorry asserts that 'jank ass platforming is kinda required for any true souls like these days.'
The 'frenzy' status effect is poorly designed.
ceenote specifically targeted the effect for its 'cumulative annoyance' and rare cure item dependency.
Signature mechanics are deeply ingrained expectations.
The discussion references the DS3 jump button requiring a push while running as a signature, difficult feature.
Environmental cues are sometimes misleading.
An unnamed poster noted instances where environmental markers failed to clearly guide jump placement in Elden Ring.
Design complexity should not mask simple frustration.
ceenote pointed out the over-complication of adding platforming sections even when basic hazard removal was requested.
Source Discussions (3)
This report was synthesized from the following Lemmy discussions, ranked by community score.