Sekiro's Knowledge Curve Shocks Veterans: Is Mastering a Boss Truly Learning, or Just Overcoming a Tutorial Blindspot?
Beating Genichiro in Sekiro reveals a mechanical shift: the difficulty drops dramatically on the second run compared to the first, according to Juice. This proves mastery is heavily dependent on accumulated knowledge rather than raw mechanical power.
The core fight over pre-boss leveling divides players. Some, citing DS2 and Bloodborne via Nikko882, assert players *must* level up before facing the first major threat. Conversely, SatansMaggotyCumFart consistently challenges this premise, demanding concrete evidence of leveling before any boss fight. Furthermore, Kolanaki notes that Sekiro's progression bypasses standard XP, relying on skill point exchanges via Memories and the Dancing Dragon Mask.
The community accepts the steep, non-linear difficulty curve as standard. The fault lines remain focused on defining 'progress': does leveling require a tutorial area, or is the difficulty itself the primary hurdle, as suggested by the performance gap shown by Juice's second run?
Key Points
Difficulty plummets upon second attempt due to knowledge retention.
Juice documented that beating Genichiro twice revealed a massive difficulty reduction, showing knowledge trumps initial skill.
DS2 and Bloodborne provide examples of pre-boss leveling in the genre.
Nikko882 cited these titles to support the argument that meaningful character progression precedes the first major boss confrontation.
The viability of leveling before the first boss remains hotly debated.
SatansMaggotyCumFart continually questions if any Soulslike title *actually* permits meaningful leveling before the initial boss fight.
Sekiro's progression mechanic is atypical, relying on memory exchange.
Kolanaki specified that progression uses Memories and the Dancing Dragon Mask for skill points, deviating from standard experience points.
Source Discussions (4)
This report was synthesized from the following Lemmy discussions, ranked by community score.