Ghost of Tsushima's Long Bow Quest and Photography's Strange Grip on Gaming Habits
The gameplay focus revolves around the ongoing experience of deep-diving into the open world of Ghost of Tsushima, with one user documenting their progress through side quests and story elements.
Atticus reports mixed feelings on the content. He found the 'Long Bow' quest's bay circling segment tedious. However, completing the open world on Day 633 felt positive, calling it 'a lot less like a soulless grind and more like riding around doing stuff for fun.' Atticus also singled out the sword fight with Ryuzo as the game's highlight, even keeping the hat as a tribute. Strangely, Atticus noted photography is now influencing his gameplay, treating game locations like photo shoots, even reportedly spoofing cameras in Halo.
The prevailing sentiment centers on the player finding value in the immersive side activities, despite minor mission fatigue. The real divergence in focus is between the satisfaction of roleplaying mastery—epitomized by the Ryuzo fight—and the emerging hobby of treating entire game worlds as personal photo backdrops.
Key Points
#1The 'Long Bow' quest segment was perceived as tedious.
Atticus specifically called out the bay circling section as somewhat tiresome.
#2Completing the open world content on Day 633 was viewed positively.
Atticus reported the process felt 'a lot less like a soulless grind and more like riding around doing stuff for fun.'
#3The sword fight with Ryuzo was deemed the most memorable moment.
Atticus found this encounter the standout element, leading him to keep the in-game hat as an honor.
#4Photography skills are actively bleeding into gameplay style.
Atticus stated that photography is influencing his habits, making him 'scout out locations in games like a photographer,' even in Halo.
Source Discussions (3)
This report was synthesized from the following Lemmy discussions, ranked by community score.