Ghost of Tsushima: Critics Slam 'Ubisoft Clone' Open World Amid Praises for Breathtaking Visuals
The game draws consistent praise for its visual mechanics, specifically citing the grass physics, the Hotsprings, and the ambiance of lantern-lit areas like Ryuzo's arena. These aesthetic details repeatedly stand out in player commentary.
The community is split between awe and boredom. Many laud the immersive moments, while others, like Coelacanth, dismiss the open world as 'repetitive and pretty dull' and 'bog standard Ubisoft open world.' Meanwhile, the original poster documented how gaming has become a hobby, viewing the world 'in a photographer's' manner.
The weight of opinion shows a clear divide: the artistry is undeniable, but the core open-world structure is criticized for lacking lasting novelty. Players recognize the visual splendor but question the long-term structural integrity of the gameplay loop.
Key Points
The visual fidelity and specific natural elements are exceptional.
Multiple users praised the grass physics, Hotsprings, and lantern-lit settings as major highlights.
The open world structure is fundamentally flawed.
Coelacanth called the design 'repetitive' and compared it to 'bog standard Ubisoft open world.'
Gameplay immersion has sparked a new hobby in the player.
The original poster noted viewing the game world 'like a photographer' after extended play.
The atmosphere and specific combat moments are highly memorable.
MyNameIsAtticus highlighted the visual impact of Ryuzo's arena lanterns and the 'visceral crunch' of stealth kills.
The open world suffers from monotonous quest design.
Coelacanth criticized the quest structure, noting it detracted from the experience despite the visuals.
Source Discussions (4)
This report was synthesized from the following Lemmy discussions, ranked by community score.