Broke Consumers Eye Deep Sales as Industry Slaps $80 Sticker Price on New AAA Titles
The focus is on the rumored $80 price tag for AAA titles, citing Microsoft's temporary hikes and whispers around *Battlefield 6*. The general sentiment is that the cost vastly outweighs the content delivered.
Opinion splits sharply over the $80 price point. Some users, like [sirico] and [hoshikarakitaridia], feel the price is unjustified given development bloat or past failures. Conversely, figures like [moakley] defend the high price, claiming it reflects genuine, increased development costs. A few users also suggested the pricing structure is influenced by hardware manufacturer executives, citing Grapho's theory.
The overwhelming inclination is skepticism and patience. Multiple voices suggest consumers should ignore the upfront cost and instead wait for deep sales, preferring established niche titles like *Arma* over risking new flagship releases at premium prices.
Key Points
The $80 price point for new AAA games is excessive.
Multiple users, including JoeKrogan, view the stated $80 retail price as too high for the average consumer.
High prices mask bloat and poor fundamentals.
djsoren19 argued AAA games chase money, favoring expensive graphics over solid gameplay fundamentals.
The price is justifiable due to massive development costs.
moakley asserted that $80 is a 'perfectly reasonable price' reflecting historical increases in development expense.
Consumers should wait for major sales instead of buying at full price.
reagansrottencorpse noted that skipping a major title for a 'massive sale' is the preferred strategy.
The developers' track record on major titles is suspect.
TheWhetherMan pointed out that skepticism surrounds developers learning from past failures like *Battlefield 2042*.
Source Discussions (3)
This report was synthesized from the following Lemmy discussions, ranked by community score.